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- Question: How to perfectly synchronize gameobject positions in animations?
- Time: Updated 53 minute ago
- Modified: Asked 53 days ago
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How to perfectly synchronize gameobject positions in animations?
To perfectly synchronize game object positions in animations, you can follow these steps:
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Create a new animation clip: First, create a new animation clip by selecting the game object in the hierarchy and then choosing “Create > Animation” from the menu. Name the clip appropriately.
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Record keyframes: Next, record keyframes for the game object’s position in the animation clip. To do this, move the game object to the desired position at a specific point in time, then click on the “Record” button in the Animation window to add a keyframe.
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Repeat for each animation: Repeat step 2 for each animation you want to synchronize the game object position with.
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Adjust animation lengths: Ensure that the lengths of all the animation clips are the same so that they play at the same speed and end at the same time. To do this, select each animation clip and adjust its length by dragging the end marker in the timeline.
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Preview animation: Preview the animations in the Animation window to ensure that the game object’s position is synchronized throughout all the animations. Make adjustments as necessary.
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Add animations to animator controller: Once you are satisfied with the animations, add them to the game object’s Animator Controller by selecting the game object, choosing “Window > Animator Controller” from the menu, and then dragging the animation clips into the Controller window.
By following these steps, you can ensure that the game object’s position is synchronized perfectly throughout all the animations.
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