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- Question: BuildFailedException: OpenXR backend for Oculus Plugin is disabled
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BuildFailedException: OpenXR backend for Oculus Plugin is disabled
The “BuildFailedException: OpenXR backend for Oculus Plugin is disabled” error message typically occurs when attempting to build an application that uses the Oculus Plugin, but the OpenXR backend for the plugin is disabled or not available.
To resolve this issue, you can try the following steps:
Check that the Oculus Plugin is correctly installed and enabled in your project. You can do this by going to Edit > Project Settings > XR Plug-in Management, and verifying that the Oculus Plugin is listed and enabled.
Check that the OpenXR backend is enabled for the Oculus Plugin. To do this, go to Edit > Project Settings > XR Plug-in Management, select the Oculus Plugin, and make sure that “Enable OpenXR Support” is checked.
If you’re using Unity, try updating to the latest version of the Oculus Integration package.
If the issue persists, you can try manually enabling the OpenXR backend for the Oculus Plugin by modifying the “OculusXRPlugin.xml” file in your project. To do this, locate the file in your project’s “Packages/com.unity.xr.oculus/OculusXRPlugin” directory, and change the value of the “openxr_enabled” property to “true”.
If none of these steps resolve the issue, you may need to reach out to Oculus support or Unity support for further assistance.
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Build a Native OpenXR App for Oculus Quest and Quest 2
Does OpenXR work with Oculus?
Yes, OpenXR works with Oculus devices. Oculus officially supports the OpenXR API and has implemented it in its Oculus Runtime software. This means that developers can use OpenXR to create virtual and augmented reality applications that can run on Oculus devices, such as the Oculus Quest, Rift S, and Oculus Go.
Using OpenXR with Oculus devices can help simplify the development process by providing a common set of interfaces and functionality for developers to use across different VR and AR devices. Additionally, using OpenXR can also help ensure that applications are compatible with a wide range of devices, which can help increase their accessibility and reach.
What is Oculus XR plugin?
The Oculus XR plugin is a Unity plugin that provides developers with a set of tools for creating virtual and augmented reality experiences on the Oculus platform. It is specifically designed to work with the Oculus Rift, Oculus Quest, and Oculus Go headsets.
The plugin allows developers to easily integrate Oculus-specific functionality, such as hand tracking, avatar creation, and audio spatialization, into their Unity projects. It also provides access to the Oculus Platform SDK, which includes features like leaderboards, achievements, and in-app purchases.
The Oculus XR plugin supports a range of input methods, including hand tracking, touch controllers, and gamepads, and includes features for optimizing performance and reducing latency in VR applications.
Overall, the Oculus XR plugin simplifies the process of developing VR and AR experiences for Oculus devices, enabling developers to focus on creating engaging content rather than worrying about the technical details of integrating with the Oculus platform.
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